Campagne |
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EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Cette unité peut ralentir ses ennemis, réduisant de moitié leur déplacement et leurs dégâts jusqu'à la fin de leur tour.
Évolue à partir de : | Cutthroat |
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Évolue en : | Executioner |
Coût : | 38 |
PV : | 50 |
Mouvement: | 4 |
XP : | 83 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Minotaur Slayer |
Capacités : | divine health |
kusarigama tranchant | 7 - 4 corps à corps | ||
kusarigama contondant | 8 - 2 à distance | ralentissement |
Résistances : | |
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tranchant | 0% |
perforant | 10% |
contondant | 10% |
feu | -10% |
froid | 10% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 20% |
Caverne | 1 | 40% |
Collines | 1 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 2 | 40% |
Marais | 3 | 20% |
Montagnes | 1 | 50% |
Mur de caverne | 99 | 20% |
Neige | 2 | 20% |
Prairie | 1 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |